Tip of the Week - Section Planes

Tip of the Week - Section Planes

Section Plane cut through building. Camera can then be placed outside of the room for a better perspective.


Section Places for rendering the inside of a building or room.

Tip of the Week - Use Section Planes for realistic interior views

When rendering the inside of a room it is sometimes a challenge to place the camera properly. There are a few options one could choose from in order to solve this problem, such as:

  1. Place the camera entirely in the room, and use a wide camera angle.
  2. Place the camera outside the room and hide one wall in SketchUp.
  3. Place the camera outside the room and use a section plane to remove a wall.

This weeks tip, if your renderer can do it, is to use a section plane for better perspective and realistic lighting and reflections.

Options for rendering rooms

1. Place a wide angle camera in room

No section plane. Camera placed inside of the room and the field of view was increased to see the entire room. However the image gets distorted and has a fish-eye look.


Option 1 often produces a distorted image.

Especially if you want to see detail on the left and right walls.

2. Remove a wall and place the camera outside of the room

Wall removed and camera placed outside of room. This creates a good perspective.
However light is let in the room due to the missing wall.


Option 2 is a problem for photorealistic renderers.

Especially if there is sun and sky lighting to be processed through windows, because you have effectively removed an entire wall which means that light from the outside is now able to filter in causing improper illumination.

3. Use a section plane and place the camera outside of the room

Section Plane cut through building. The geometry sectioned out is still used for lighting and reflections.
(Shadows from the windows in the invisible wall are visible on the floor.)


Option 3 is best, if your renderer supports section planes.

You get the best of both worlds. The wall is removed, allowing for better camera positioning, but the wall is still used for shadows, illumination and reflection which means the room will be lit accurately.

See also