Texture Mapping
Texture Mapping refers to assign a texture (raster image) to a material.
Texture Position
SketchUp can align, rotate, scale and/or distort texture mappings to achieve special effects.
IRender processed most of these texture positions properly.
- The red push button is used to move the texture.
- The green push button is used to scale and rotate the texture.
- The blue push button is used to shear or skew the texture.
- The yellow push button is used to distort the texture.
Skewed Textures
The nXtRender engine, used by IRender, does not process skewed textures properly. We create a new texture which is already skewed and then map it without skewing.
Sometimes this can cause a problem rendering the model. If it does, try using a pre-skewed texture - which can be scaled and rotated, or try to distort the texture a little bit using the yellow push button. (Distorted textures are processed in a different manner and do not have this problem.)