Technical Specifications
Core
- Physically-based luminance calculation
- Choice of Packet Mode, Path Tracer or Hybrid [[nXtRender Rendering Engines|Rendering Engines]
- Progressive refinement algorithm
- 64-bit version for massive data sets
Multiprocessing
- Parallel algorithms efficiently use all available cores
- Near-linear performance increase WRT number of cores
- Vector-based calculation using SSE
- Render farm support (single and multiple images)
Lighting
- Analytical sky and sun
- HDRi image-based lighting
- Up to eight Lighting Channels
- IES file support
- Luminance values available for all surfaces
- Refractive and reflective caustics
- Automatic daylight portals for efficient interior daylight simulations
Materials
- Efficient displacement mapping with low memory overhead
- Normal and bump mapping
- Texture set support
- Procedural textures and bumps
- Blurry transparency and glossy reflection
- Fully assignable to ACA components
Entourage
- 3D plant editor and library
- Textured mesh object support (OBJ and 3DS format)
- RPC™ support
Ready-made Content
- Fractal Trees
- Material Library
- HDRi Backgrounds
Camera
- Perspective
- 2-Point Perspective
- Orthographic
- Panoramic
- Accurate depth of field
Image Editor and Output
- Lighting channel manipulation
- Post-process fx like real-time depth of field, haze, and veiling glare.
- Image arithmetic
- Piranesi™ support
- HDR and EXR high dynamic range output
- Mask, material, and distance channels
- Automatic alpha-compositing
Animation
- Easy to use 3D slide show animation
- Path-based animation