IRender nXt Reference Manual
IRender nXt Reference Manual
A reference manual for IRender nXtRender nXt for Rendering SketchUp models.
Contents |
Getting Started
- Getting Started with IRender nxt
- Download and Installation
- Create and Render a Basic Room
- Rendering Overview
- Basic Lighting and Reflection
- Purchase at any time
Tutorials and Videos
- First Exterior Rendering
- Simple Rendering of an Object
- IRender nXt Features
- Advanced IRender nXt Features
- Interior Lighting Basics
- Lighting Channels
- Rendering with Edge Lines
- Reflection Settings
- Glass Transparency
- Multipass Rendering
- How to choose a renderer
The Basics
Toolbar in SketchUp
- About IRender nXt
- Start Rendering
- Image Effects
- Render Setup Dialog
- Lights, Mirrors and Components
- Create Mirror
- Material Wizard
- Material and Plant Libraries
- Background Wizard
- Trees and Plants
- Sample Models
- Animation
- RPC Objects
- Help and Documentation
Rendering Toolbar
- Image Filters
- Tone Operator
- Brightness Slider
- Save and Copy Rendered Image
- Zoom All
- Change View
- Render Material Dialog - Change Materials before restarting the renderer.
- Lighting Channels
- Render Farm
Options Wizard
- Setup Options
- Rendering Setup
- Lighting Setup
- HDRI Sky Setup
- Background Setup
- Special Setup
- Image Setup
- More Setup
- nXT Setup
Materials
- Edit Material
- Select Material
- Place Material
- Material Wizard
- Advanced Material Editor
- Material Styles
- Glow
- Convert Material
Textures
Bump Maps
- Automatic Bump Maps
- Auto Bump
- Standard Bump Maps
- Procedural Bump Maps
- Bump Maps - Additional Information
Transparency
- Transparency
- Translucency
- Transparent Settings
- Refraction
- Stained Glass
- Daylight Portal
- Thin - Thick Glass
Reflection
- Material Settings - Reflection
- Reflection
- Reflection Reference
- Reflection Guidelines
- Fresnel Reflection
- Glossy Reflection
- Metallic Reflection
- Specular Reflection
- Window Reflections
Lighting
- Lighting Defaults
- Lighting Channels
- Ambient Light
- Highlighting
- Intensity Override
- Camera Light
- Cove Lighting
- Light Setup
Sun and sky
- Sun
- Sun Settings
- Shadows
- Soft Shadows
- Daylight Portal
- HDRI Skies
- Additional HDRI Skies
- High Dynamic Lighting
Artificial Lights
- Aim Lamp
- Beam and Field Angles
- Create Lamp
- Create Light Fixture
- Edit Lamp
- Glow
- Indirect Lighting
- Lumens vs Watts
- Self Glow
- Visible Light Paths
Entourage
- IRender nXt Plants
- Create Plant
- Tree Maker
- IRender nXt Plants
- IRender Ready Content
- Ground Cover
- RPC Objects
- Installing RPC - ArchVision Content Manager
- ArchVision
Advanced Techniques
- Alpha Images
- Antialiasing
- Edge Highlighting
- Auto Image
- Background Image
- Batch Rendering
- Batch Tutorial
- Caustics
- Clay Rendering
- Depth of Field
- Edge Highlighting
- Fog
- Foreground Images
- Edge Highlighting
- Ground Plane
- Haze
- Image Editor
- Image Functions
- Invisible
- Object Properties
- No Light Source Reflections
- Render Selection
- Saving Defaults
- Section Planes
- White Walls