IRender nXt - New Version
New Version of IRender nXt
Next Version (still in development)
TODO:
- Fix Shadows settings for animation, when they are not saved with a scene, use last...or next settings saved.
- Start a new mesh when Casts Shadows changes
- Add a way to browse for the Library folder, and show it on the Support dialog
- Synchronize SketchUp Animation settings, especially transition time
- do something to fix model origins that are way off in France, see emails from rschaufe@hsr.ch
- Check for auto_daylight when assigning transparent materials with glow
- Improve Groundcover interface, remember last saved ground cover,
- Add Magnify factor for Farm display
- Add Brightness filter for Background Image to Filter dialog
- Is there a way to render quickly to just get lighting settings?
- Add Crop Image (not in current version yet)
- Fixed bug when rendering trees which had been scaled in the Tree Editor. (Al needs to check this)
- Added feature to convert layer names into materials for DWG files. See: Create Materials from Layer Names
- Fix Mosaic Tile ArMaterial - we don't get the "Blend" size and our materials are incorrect - we probably don't want to use UV coords here
Done
- Fixed a problem where you sometimes had to Authorize twie to get your license to work properly.
- Fixed slider bars for Dispersion and Attenuation on the Material Editor dialog.
- Fixed "No material was selected to place" error when loading the Arroway Texture Set dialog w/o selecting a nXt material first
In process
--- RICH --- move any of these up which are done already ---
New version posted - NB06 - February 6, 2014
In this version we:
- Added a new template for creating Ornamental Grasses in the Tree Editor
- Improved the installer to make it easier to re-install into different versions of SketchUp.
New version posted - NA28 - January 28, 2014
In this version we:
- Fixed a bug that was keeping the last version posted, NA27, from rendering on a 32 bit machine.
New version posted - NA27 - January 27, 2014
In this version we:
- Added a new View Wizard to load and save views for rendering. See: http://www.renderplus.com/wp2/wk/View_Wizard.htm
New version posted - ML13 - December 13, 2013
In this version we:
- Fixed a regression in the last release where the AccuRender plants were no longer working.
New version posted - MJ30 - October 30, 2013
In this version we:
- Application is now entirely installed in a sub-folder of the SketchUp plugins folder named "RPS_IRender_nxt".
- Changed get_computer_name_from_registry() to always return an uppercase computer name, in case lowercase computer names were causing problems.
New version posted - MI20 - September 20, 2013
In this version we:
- We now allow you to change the name of a material in the model by right-clicking on it in the Select Material to Place or Edit dialog.
New version posted - MI18 - September 18, 2013
In this version we:
- Add a new toolbar function to load and save Material Styles.
- Add the Replace Material option to the Select material to Place or Edit dialog, for quickly changing materials in the model.
New version posted - MH26 - August 26, 2013
In this version we:
- Started saving the License information in an ini file in the user's AppData folder..
New version posted - ME17 - May 17, 2013
In this version we:
- Fixes a bug in the Place Lamp dialog which was introduced in the ME16 version.
New version posted - ME16 - May 16, 2013
In this version we:
- Simply changed the install to look for the SketchUp 2013 location in the registry.
New version posted - MD17b - April 17, 2013
Same day post (b):
- Fixed a ruby bug that was keeping models containing Images from rendering.
New version posted - MD17 - April 17, 2013
In this version we:
- Added the option to use settings from other rendering programs, "Off" by default, to fix a problem where we were getting the wrong reflection for an material on an object.
New version posted - MC19 - March 19, 2013
In this version we:
- Fixed a bug in Export to 3D PDF, where textures on some materials were upside-down in the 3D PDF model.
New version posted - MC18 - March 18, 2013
In this version we:
- Fixed a bug where textures on materials were not working in 3D PDF files saved from the rendering window Save dialog.
New version posted - MC08 - March 8, 2013
In this version we:
- Fixed a bug where an error was occuring during a check for object properties on meshes
- Internal - improved the checking routine for nXtRender licenses
New version posted - MC01 - March 1, 2013
In this version we:
- Fixed a bug where the Select Materials dialog was taking a very long tome to extract the thumbnail for some materials. (large jpg files)
- Fixed the Lights Edit/Query dialog to get the list of lights in a model without having to click on Refresh.
- Fixed the license dialog to properly notice the latest license number entered after a renewal.
- Fixed thumbnail image display for the current selection on the Warehouse tab on the Render Ready Components dialog.
New version posted - MB18 - February 18, 2013
In this version we:
- Fixed a regression in the MB12 version, where the sun position was not being set properly.
New version posted - MB12 - February 12, 2013
- We pulled this version since the Sun was not working at all...
In this version we:
- Remove the Renewal Reminder, since it was appearing every time that RpTools was loaded, even if the user had checked "Do not show this reminder again".
- Fixed a memory leak in the Background Image Editor, when using the Perspective option for background images.
- Fixed the install to look for both nXtRender and IRender when checking the registry for license compatibility.
New version posted - LL12 - December 12, 2012
In this version we:
- Added a fix Auto Save for Images, to make sure the save does not occur until the rendering is truly complete, to eliminate stray lines that were appearing appearing on the image.
- Fixed the install to stop installing MFC DLLs that were no longer necessary for bin_nXt applications.
New version posted - LL05 - December 5, 2012
- Changed the vesion number to 5.0
New version posted - LK21 - November 21, 2012
- Fixed the 3D PDF routine, which is available from the Copy dialog in the Render Window.
- Fixed all AR3 Material and Plant Library functions to correct the problem where using the AR3 libraries was interfering with placing RPC objects or rendering.
- Removed the clipmask material that was added to nXt Plants for VRAY. It was no longer needed and it was causing the "Fix Errors" dialog to display when saving a SketchUp model.
- Fixed a bug in the Select Material to Place or Edit dialog, which crashed for some materials which had unexpected characters in the texture thumbnail file name.
New version posted - LK07 - November 7, 2012
In this version we:
- Fixed the installer, which was bogging down Windows, as a result of the installation of the Win32API.so in the plugins folder.
- Fixed a bug where IRenderBatch.exe could not be found properly, after placing one of the AccuRender AR3 plants in the model.
New version posted - LK05 - November 5, 2012
In this version we:
- Improved the installer logic to do a better job of recognizing 64 bit machines, to make sure the proper DLLs were installed and registered.
- Fixed a bug in the Select Material to Place or Edit dialog, which crashed for some materials which had an unexpected character, like an asterisk "*", in the texture file name.
New version posted - LK02 - November 2, 2012
In this version we:
- Fixed rotation for HDRi Skies in the Layer Wizard. This was causing a bug Splat for some skies.
New version posted - LJ17 - October 17, 2012
In this version we:
- Fixed the Advanced material Editor, which was broken in release LJ11, when we fixed a problem where we were interfering with another plugin.
New version posted - LJ12 - October 12, 2012
In this version we:
- Fixed the Material Color Channel dialog, which was broken when we switched to sizable dialogs
New version posted - LJ11 - October 11, 2012
- Various improvements to the Render Ready dialog
- Fixed a problem that was interfering with other plugins loading properly
New version posted - LJ03 - October 3, 2012
- Fixed the Use Criss-Cross for 2D RPC objects toggle, which wasn't working after we moved it from the Support dialog to the Options/Special tab
- Fixed the Save Batch Folder function on the Options/More tab to also work from the Rendering Window.
New version posted - LJ01 - October 1, 2012
- Added a fix for users having trouble with the Save Model as Alpha Image function, which was keeping some models from rendering.
- Fixed the Open Sample Models toolbar function to convert the downloaded models to SketchUp versions 6 or 7 if necessary.
- Added a Save Batch Folder function to the Options/More tab for quickly zipping batch folders to send to support, or copy to a remote machine.
New version posted - LI27 - September 27, 2012
This is a beta version for some new features that we are testing. In this version we:
- Add a new tool to download Render Ready components from the 3D Warehouse. In this initial version we posted several lights, mirrors,and trees to see how this will work for you. We're hoping to get some suggestions as to what other type of components would be helpful to have easily available.
- Restored the Restart Rendering button to the toolbar, to quickly restart a rendering, only sending the changes for Materials and Rendering Options. This function does not resave or reload the geometry used in the rendering engine, so changes which affect the geometry, such as Light Properties, Daylight Portals, Changes to textured materials, New Materials placed on faces, etc. will not be applied.
- Started making our dialogs truly resizable. This will help users who use large fonts and have had trouble seeing all of the controls on a dialog in the past, as well as allow you to make a dialog smaller, especially while using it to place items in the drawing.
- Made improvements to the Light Edit/Query dialog, to make it easier to locate and edit lights in the model.
- Combined the Lamps and Mirrors dialog, along with the new 3D Warehouse tool, into a single modeless resizable tab dialog. This is now a single toolbar button for creating and placing these components.
New version posted - LH30 - August 30, 2012
In this version we:
- Fixed a bug which caused SketchUp to close when using the Lights Query/Edit dialog in a model containing surfaces with many faces
- Added double-clicking to the Lights Query/Edit dialog, to quickly select or edit lights
- Improved the speed of selecting and zooming to the highlighted lights from the list
- Added the capability to the Lights Query/Edit dialog to be able to zoom to lights nested in Groups and Components
- Added the capability to the Lights Query/Edit dialog to be able to edit the Light Intensity Override setting for Groups and Components containing lights
- Fixed round ceiling lights, placed with the default lighting channel (0), to be placed in lighting channel 3, Ceiling Lights.
New version posted - LH29 - August 29, 2012
This version was not officially posted
- Fixed a bug which caused SketchUp to close when using the Lights Query/Edit dialog in a model containing surfaces with many faces
- Added the capability to the Lights Query/Edit dialog to be able to zoom to lights nested in Groups and Components
- Added the capability to the Lights Query/Edit dialog to be able to edit the Light Intensity Override setting for Groups and Components containing lights
New version posted - LH24 - August 24, 2012
In this version we:
- Fixed bug when setting Large Render Size
- Fixed bug when using checkbox to turn off lighting channels
- Fixed typos on the Lights Query dialog
New version posted - LH17 - August 17, 2012
In this version we:
- Fixed bug when setting Large Render Size
- Fixed big when using checkbox to turn off lighting channels
New version posted - LH14 - August 14, 2012
- Fixed a regression where Custom Render Sizes no longer worked
- Moved the RPC Criss-Cross setting to the Options/Special tab
- Fixed a bug that was keeping some models from rendering, when we queried the light settings location
- Made the Lights Query/Edit dialog use a Report List Control
- Added a new hi-res standard rendering size
- Changed light balance default to 60 and added it to ArielVision
New version posted - LH09 - August 9, 2012
In this version we:
- Fixed a bug where the rendering was not working when an object was set to be used both as a Light and as a Daylight Portal.
- Added a tool to the Options Light tab, "Query and Find Lights in Model", to identify and help to locate all of the lights in a model.
New version posted - LH08 - August 8, 2012
In this version we:
- Fixed the appearance of some imported nXt Materials for the SketchUp Material dialog.
- Fixed a bug where some nXt Materials were changing color in SketchUp when a drawing was reloaded.
- Added an easier way to download and use the old AR3 material libraries.
Older versions
- See: IRender nXt - Older Versions for information on older versions